Monday, January 24, 2022

Perseus: Hair

 Base coated Perseus's hair. I think this will be really helpful. I definitely need darker shadows on his face, and maybe in a starker color than the purple.


As I continue to work with this guy, I'm also noticing some things about the style of the sculpt that should inform my painting choices. It's a very rough figure - the texture on the hair and face is quite distinct. There are tool marks on the surface. This doesn't make it a low quality sculpt, it's a style. But it tells me that a super smooth, super delicate paint job might not be the best choice for this guy. It might suit him better to be rougher.

I mean, look at his face. This is not a delicate guy.

Sunday, January 23, 2022

2!

 Finished up the Trojan Horse today. I don't have a lot to say about it - it was a quick, fun paint.



I did learn that I need to be more particular when removing supports from printed figures. Found a number or areas that I should have cleaned up more.

Saturday, January 22, 2022

Trojan Horse

 Quick weekend project: the Trojan Horse I printed out a couple weekends ago:


Needs some highlight and some detail work still, but it's moving along pretty quick.

Wednesday, January 19, 2022

Perseus: Shading face

 I got back to Perseus today, specifically working on his face. I've added shading here.


The shading needs to go darker. Also, while I usually like skin tones that are shaded with purple, I'm not sure about this one. It's really hard to tell while he's just one big blob of base olive skin, though, so I might need to block in the hair color at least to get a good read on it.

Monday, January 17, 2022

Medusa: Done (for now). Phaedra: Skin base.

 Lined/shaded Medusa's snakes. I'll be honest, I am super sick of these paints, so I did not do this with nearly as much care as I could have. I lined between the snakes with really dark green-brown, shaded here and there, and called it good. The difference is subtle, but significant.



Then, I put her aside and picked up Phaedra. Looking closely, it looks like she's a person wearing a whole lot of armor. I wasn't sure; I thought she might be some kind of clockwork bronze person or something. But no, looks like a person wearing armor. So, I put a base coat on the areas of flesh that do show. Most of it is going to end up shaded. I was not super neat about it.

This figure is silly, and the casting is terrible.




Sunday, January 16, 2022

Medusa's Snakes: Details, Highlights

 Got the rest of the pattern details and the highlights on the snakes today. Yay! I need to do shading over the whole head of 'hair', and then she'll be done for a while. There's anatomy on the bottom of her neck that I'll paint eventually, but I'm going to do that after she's attached (and the brass rod is removed or cut down).





Wednesday, January 12, 2022

Medusa's Snakes: Rest of the lines

 Finished up the lines for the patterns on the snakes. Next: filling in the light and dark patches inside the lines.