Thursday, November 17, 2016

Skarre: Hair Highlights

I started putting the next lightest color on Skarre's hair.

She has a lot of hair.

I'm being very generous with this round of highlights as I want the dark brown base to be more of a shadow color. So, there's a lot of this lighter brown going on. I'll keep working up from here.

Tuesday, November 15, 2016


Finished up Maya tonight. That was doing her holster, her guns, earrings, metal bits on the belt, and then of course her base.

I tried for a grimy, abandoned gym/shower type look on the floor, along with some blood streaks. That might not traditionally go with the 60's vibe and the go go boots, but this is my world. Bad things happen.

Sunday, November 13, 2016

Maya: Dress, Boots

I finished texturing Maya's dress. I don't think it really works at conveying the intended effect, but I learned from it. One thing I learned was to do the whole thing at once, or at least set out the base pattern if there is one all at once. I didn't do a very good job of keeping the pattern consistent.

I also did her boots and belt. I went with white, even though that may cause problems later with her base. They just really needed to be white. Also base coated the holster for her sidearm and its harness.

Friday, November 11, 2016

Maya: Texture

Experimenting with putting texture on Maya's dress. I'm using rows of  light and dark dots to give it the texture of woven heavy yarn - dark dots for the 'holes' between the stitches, and light dots for the yarn. The light dots go slightly above and offset from the dark dots to make a row of stitches. I'm not sure it really works, but I don't hate it and I'm going to finish it out. I've only done the top two thirds of the front of her dress so far.

I'm putting in highlight areas by using lighter colors for the light dots. For the shadows, I'm using darker shades for both the light and dark dots, and then glazing in some shading like normal over the dots.

Tuesday, November 8, 2016

Maya: Hair, Dress

Finished Maya's hair and put a base coat on her dress. She's wearing what looks like a sweater dress, so I'm going to try to put some texture on it. Wasn't up for starting that tonight, though. It'll be a bit of a project.

I'm also tempted to make her boots white now, but that'd be asking for trouble. It'll draw the eye down to her feet, which is not what I want. Also, the base she's going on will be white-ish tile, so there may be issues there.

But we'll see. Right now I really want those to be white go-go boots. If I do that, the belt will have to be white as well. Harness for the holsters still needs to be black.

Monday, November 7, 2016

Maya: Skin, Hair

Finished Maya's skin, including her face, and put a base coat on her hair. While I was doing that, I saw her ears are actually sticking out through the hair so I put flesh tone on them.

Pet peeve: eyes hidden under hair. A note to sculptors: putting a figure's eye under its hair is challenging, yes, but not in a fun way. More of a 'OK so she's cross-eyed, live with it' sort of way. Especially when you make tiny little eyes already.

Sunday, November 6, 2016

Skarre: Finishing Face. Also, Say Hello to Maya.

I finished Skarre's face today...mostly. I'm not sure about that right eyebrow. I was going for a arched/lifted look, but I think it just looks placed wrong. Dunno. Gonna think on it. Other than that, I smoothed the shadows and gave her some highlights.

Also started on her hair.

And here's something I hope will be a quick project, just something to work on when I don't feel like working hard on Skarre. This is Maya, from Hasslefree.

Friday, November 4, 2016

Skarre: More Shading

I was reminded that with larger scale figures, you have the space to get more variety of tones in. So I went back to the stuff from the workshop I took earlier this year. According to that, faces will have bluer shades on the bottom, red across the cheeks, and yellow on the forehead and nose. Now, they mean for that to be subtle shades and tints, and subtle is totally not what I'm doing with her shading.

So, I added blue on the bottom and red across the middle. The yellow will go in with the highlights.

I have lots of work to do yet. Those shadow colors need a lot of smoothing and for the transitions to be made less stark.